reindernijhoff.net -

In the first two weeks of September 2015 I created an app to view and run shaders of Shadertoy on my iPhone. After finishing the first version of this app I was very pleased that Pol Jeremias and Iñigo Quílez. October 1, 2016. October 15, 2016. Rendering a planet with two triangles. I wrote another WebGL fragment shader on shadertoy. This shader renders a seamless space-to-surface flight in the browser using only two triangles. No textures or 3d-models are used. May 5, 2015. January 5, 2017. May 5, 2015.

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reindernijhoff.net -

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In the first two weeks of September 2015 I created an app to view and run shaders of Shadertoy on my iPhone. After finishing the first version of this app I was very pleased that Pol Jeremias and Iñigo Quílez. October 1, 2016. October 15, 2016. Rendering a planet with two triangles. I wrote another WebGL fragment shader on shadertoy. This shader renders a seamless space-to-surface flight in the browser using only two triangles. No textures or 3d-models are used. May 5, 2015. January 5, 2017. May 5, 2015.

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This website has the following on the web page, "In the first two weeks of September 2015 I created an app to view and run shaders of Shadertoy on my iPhone." We analyzed that the web page also said " After finishing the first version of this app I was very pleased that Pol Jeremias and Iñigo Quílez." It also stated " Rendering a planet with two triangles. I wrote another WebGL fragment shader on shadertoy. This shader renders a seamless space-to-surface flight in the browser using only two triangles. No textures or 3d-models are used."

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